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Role - Lead Programmer

  • Was in charge of keeping all of my programmers organized and making sure that all of their code worked together and didn't cause any problems
  • Assigning weekly tasks to each of my programmers making sure they could do them and helping them out if they had problems with the task assigned to them
  • Talking with all of the departments of our game (Design, Art, Sound, and Producer) to see what they needed from my team in the week and asking delivering any requests they had for me
  • I was in charge of building the game weekly and fixing any last-minute bugs in the build (assuming they weren't huge bugs)
  • Did some small programming works for the game to make it run smoother but the most notable things to mention are making variables editable for playtesting, platforms, one of the enemies (Scrying Sensor), fixing some bullet collisions, and fixing up the menus.


Want to check out the game?

https://gonderlane.itch.io/mason-salvation-force


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