Role - Programmer and play tester
- Made most of the mechanics for guns, giving them different shooting speeds, spread for the shotgun, the ability to reload while holding a gun in the air, spawning gun to holster when you shoot corresponding item upgrade.
- Made enemy armor systems that randomly grab an armor piece from a list and assign it to the enemy so that no NPC is wearing the same armor pieces
- Made turret upgrade that checks if the Enemy is near enough and at a certain angle to start shooting and stops when it runs out of ammo
- Worked with Enemy AI for both the new version which I did two enemies and the old version which I did 5 enemies (none of them are in the game as is)
- Worked on the money system for the game
- Resetting memory for the game
- and many more little things for the game like explosions, tweaking prices, figurines that track how many enemies you have killed, and making them look cool, I also did a lot of work that didn't make it to this version of the game like the rocket launcher and 5 different enemy types
Want to check out the game?
https://www.meta.com/experiences/6448853188462469/