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Role - Programmer and play tester

  • Made most of the mechanics for guns, giving them different shooting speeds, spread for the shotgun, the ability to reload while holding a gun in the air, spawning gun to holster when you shoot corresponding item upgrade.
  • Made enemy armor systems that randomly grab an armor piece from a list and assign it to the enemy so that no NPC is wearing the same armor pieces
  • Made turret upgrade that checks if the Enemy is near enough and at a certain angle to start shooting and stops when it runs out of ammo
  • Worked with Enemy AI for both the new version which I did two enemies and the old version which I did 5 enemies (none of them are in the game as is)
  • Worked on the money system for the game
  • Resetting memory for the game
  • and many more little things for the game like explosions, tweaking prices, figurines that track how many enemies you have killed, and making them look cool, I also did a lot of work that didn't make it to this version of the game like the rocket launcher and 5  different enemy types 


Want to check out the game?

https://www.meta.com/experiences/6448853188462469/

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